Commander comparison · Star Trek

Which Worf is best for Commander?

Worf, Defiant Commander, the face of the Klingon Fury precon. He arrives with a hasty 2/1, and every attack after that exiles a card you can play for each opponent you attacked. Take Worf, Son of Mogh for a red and white Officer deck, or Intelligence Contractor for mono-red, whose best line comes only when he enters.

Art, left to right: Flavio Greco Paglia, Borja Pindado, Jodie Muir, Alexander Mokhov and Ariel Orea

Star Trek prints five Worfs that can lead a deck: two in the main set, the Klingon Fury face, one of Federation Fleet’s 99 and one from a Welcome Deck. The fifth, Son of Mogh, appeared when Wizards published Federation Fleet’s list on 27 October, and on 28 October nothing else, reprint or otherwise, carried his name. Here is the order I’d put them in as commanders:

  1. Worf, Defiant Commander, because his card advantage grows with the table: every attack exiles one card for each opponent you sent creatures at, and you have until the end of your next turn to play them.
  2. Worf, Son of Mogh, a three-mana lord for Officers that adds another Officer on each turn you draw a second card.
  3. Worf, Intelligence Contractor, who borrows a creature from each opponent when he enters. As a commander that only happens when you cast him, but in a four-player game it is three creatures at once.
  4. Worf, Honor-Bound Warrior, a two-mana creature that grows by tapping your other creatures and doubles his power once your board reaches 8.
  5. Worf, Chief Tactical Officer, a 2/3 with vigilance and no other rules text. He suits only a deck that wants nothing from its commander.

Worf runs from one colour to three

WorfCostPrinted inBuild
Worf, Defiant Commander
Leads the Klingon Fury precon
2RWBStar Trek Commander, mythic rareOur build
Worf, Son of Mogh
In the Federation Fleet precon
1RWStar Trek Commander, rareNone yet
Worf, Intelligence Contractor2RStar Trek, rareNone yet
Worf, Honor-Bound WarriorRWRWStar Trek, uncommonNone yet
Worf, Chief Tactical Officer
In the white Welcome Deck
2WStar Trek Commander, uncommonNone yet

Card details as of 28 October 2026. None of the five is legal in Commander until 13 November 2026, the day they release. Until then this ranking reads the cards as printed, with no games behind it.

Defiant Commander’s red, white and black take in every other Worf, so a Klingon Fury deck can play all five. Son of Mogh is one of Federation Fleet’s 99, behind Jean-Luc Picard, Luminary. Chief Tactical Officer lists Star Trek Commander as his set as well, and his box is the white Welcome Deck, which Wizards built for players new to Magic, beside two Picards.

What each Worf brings to the command zone

Worf, Defiant Commander pays you per opponent

Defiant Commander costs five in red, white and black and makes a 2/1 red Klingon Warrior with haste as he enters, so you have an attacker on the turn he lands even though Worf himself can’t swing yet. Battlefront, his second ability, triggers whenever you attack: you exile the top X cards of your library, where X is the number of opponents you attacked that turn, and you may play them until the end of your next turn.

Spread your attackers across the table and three opponents mean three extra cards a turn, more than any other Worf can find. The catch is Mardu’s mana and the timing, because the cards turn up mid-combat and are gone if you haven’t played them by the end of your next turn. He leads Klingon Fury, and our build for him is about getting a creature in front of each opponent every turn.

Worf, Son of Mogh turns a second draw into an Officer

Son of Mogh is a three-mana 3/3 with menace in red and white. Every other Officer you control gets +1/+1, and on each turn you draw a second card, Seek out makes a 1/1 red Officer token that his anthem lifts to 2/2 as it lands.

Red and white draw few extra cards, and your draw step only supplies the first card of a turn, so on most turns the token needs another source. Captain James T. Kirk is one: his attack trigger can loot, and the card the loot draws is your second. On 28 October, 26 other red or white cards carried the Officer type, including three Kirks and three Picards, so the anthem has a real tribe behind it. He is second because he gives a deck something every turn from three mana, where Intelligence Contractor needs a recast to repeat his best turn. In Federation Fleet he sits behind Jean-Luc Picard, Luminary, whose own Seek out triggers on the same second draw.

Worf, Intelligence Contractor borrows a creature from everyone

Intelligence Contractor is a three-mana 3/2 in mono-red. When he enters, you gain control of up to one creature with mana value 3 or less from each opponent until end of turn. They untap, gain haste and become Warriors, so they can attack the turn you take them.

That is a big turn in a four-player game and nothing on the turns after, because it only happens on entry. To repeat it he has to leave and come back: a flicker effect does it, or a recast from the command zone after he dies, at two more mana each time. A red deck with ways to sacrifice creatures turns each borrowed creature into one its owner never gets back, and that is the deck I’d build under him.

Worf, Honor-Bound Warrior needs a board before he matters

Honor-Bound Warrior costs two hybrid red-or-white mana and starts as a 1/1. At sorcery speed you can tap two of your untapped artifacts or creatures to put a +1/+1 counter on him, and each time you attack with your creatures’ power adding up to 8 or more, his power doubles until end of turn.

Both abilities want other creatures, and the first one taps the creatures that would otherwise attack, so he is slow to grow and easy to answer while small. The hybrid cost lets you pay with only red or only white, but in Commander his colour identity is red and white, so he can’t lead or join a mono-coloured deck.

Worf, Chief Tactical Officer is a 2/3 with vigilance and nothing else

Chief Tactical Officer costs three, one of it white, for a 2/3 with vigilance. That is his whole rules box, checked against the card image on 27 October. He was made for a Welcome Deck, where a plain card is the point.

As a commander he gives a deck nothing, so the 99 has to do it all, which some players enjoy as a challenge. His types are the useful part. He is a Klingon Warrior Officer, so he counts towards the seven Officers Captain Jean-Luc Picard taps, and he fits any Warrior deck with white in it.

Every Worf fits Defiant Commander’s 99

Klingon Fury’s colours cover the other four Worfs, and their names all differ, so nothing stops one deck running all five. Intelligence Contractor is the best of them there. The creatures he borrows arrive with haste, one from each opponent, so each can attack a different player and raise Battlefront’s count on the turn he lands. Son of Mogh pumps only Officers, and Defiant Commander’s tokens are Klingon Warriors without that type, so in Klingon Fury his anthem mostly reaches the other Worfs. Honor-Bound Warrior grows on the turns that deck holds back, and Chief Tactical Officer is the weakest of the four, a body that can attack and still block. Away from Klingon Fury, Honor-Bound Warrior and Son of Mogh both suit a Kirk, Commanding Officer deck: the first watches for the same 8 power, and the second pumps every Kirk in it, since all of them are Officers.

FAQ

Which Worf is the best commander?

Worf, Defiant Commander, the face of Klingon Fury. He comes with a hasty 2/1 Warrior, and each time you attack he exiles a card for every opponent you attacked, which you can play until the end of your next turn. No other Worf gives a deck that much every turn.

Which Star Trek Commander deck is Worf in?

Klingon Fury, in red, white and black, led by Worf, Defiant Commander. Worf, Son of Mogh is one of the 99 in Federation Fleet, the Jean-Luc Picard, Luminary deck. Worf, Chief Tactical Officer is sold in the white Welcome Deck, even though the set on his card is Star Trek Commander. The other two Worfs are main-set cards.

Can Worf, Honor-Bound Warrior go in a mono-red deck?

No. His cost is two hybrid red-or-white symbols, and Commander counts both colours of a hybrid symbol in a card’s colour identity. That makes him red and white, so he needs a commander with both. Once he is in a red and white deck you can still pay for him with red mana alone.

Does Worf, Intelligence Contractor keep the creatures he takes?

No, only until end of turn. They untap, gain haste and become Warriors so they can attack for you, then return to their owners at the end of the turn unless you sacrifice them first. He takes at most one from each opponent, and only creatures with mana value 3 or less.

Does Worf, Chief Tactical Officer have any abilities besides vigilance?

No. The printed card has vigilance and a line of flavour text, and nothing else. He is still a Klingon Warrior Officer, which matters for cards that count those types, Captain Jean-Luc Picard among them.

How many versions of Worf are there in Magic?

Five, and every one can be a commander: Defiant Commander from Klingon Fury, Son of Mogh from Federation Fleet, Chief Tactical Officer from the white Welcome Deck, Intelligence Contractor and Honor-Bound Warrior from the main set, all out on 13 November 2026. No reprint borrows his name, so nothing had to be set aside.